It uses a custom server-authoritative system without kernel drivers, making it vulnerable to client-side visual-layer bypasses like ours.
Yes - we parse ability timers from networked actor states and show remaining cooldowns for fireball, heal, blink, and other class abilities.
Fully - UI scaling adapts dynamically to any aspect ratio, including 21:9, 32:9, or custom FOV setups.
Yes - our object scanner highlights interactable world items, including concealed doors, loot barrels, and altar triggers, regardless of line of sight.